Pygrr - at the crossroads!

Here's an interesting dilemma that's arisen in the development of Pygrr!

There are a few options I can take to further Pygrr. These are as follows:

  1. I could continue with Pygrr as a library, similar to how Pygame works
  2. I could turn Pygrr into a full blown engine using Python, like Unity (but easier for beginners!)
  3. All of the above (two options to use Pygrr)
I'm not sure which one I should take, so, here's a G Form to help me decide:

Your email address will not be collected when you submit a response - just your choice!

If you have any other ideas, please email me at!

Isaac, over and out...

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