Archive
- (30/05/2021) Blog post #0 - Hello, world!
- (31/05/2021) An introduction to Pygrr...
- (01/06/2021) Codeblocks: cleaner web design
- (02/06/2021) Pygrr - rendering and framerate (part 1)
- (03/06/2021) Pygrr's logo - a tiger snake?
- (05/06/2021) Pygrr - rendering and framerate (part 2)
- (10/06/2021) Pygrr - I've been stupid!
- (10/06/2021) Pygrr - who you looking at?
- (14/06/2021) Pygrr - input (part 1)
- (14/06/2021) Pygrr - input (part 2)
- (15/06/2021) The principles of Pygrr
- (21/06/2021) Poor, poor Oviraptor!
- (25/06/2021) Pygrr PolyArt (part 1)
- (25/06/2021) Pygrr PolyArt (part 2)
- (02/07/2021) The making of "Letters of War" - BenBonk Jam 2021
- (02/07/2021) Social links: elegant web design
- (06/07/2021) My newsletter - email subscription
- (08/07/2021) Pygrr PolyArt (part 3)
- (16/07/2021) Teenagers in Pygrr - setting up parenting
- (20/07/2021) Branching out to a wider audience - the IsaacTFM YouTube channel!
- (02/08/2021) The ongoing quest for organisation - Pygrr
- (06/08/2021) Collision in Pygrr - P1: Generation
- (21/08/2021) Refactoring Pygrr: the big rewrite!
- (28/08/2021) Bugs in Pygrr? The Debug class
- (29/08/2021) Pygrr - at the crossroads!
- (29/08/2021) The Pygrr Community Discord
- (31/08/2021) Messing around with procedural art - Turtle graphics
- (08/09/2021) Artsy blog posts: image captioning
- (23/10/2021) Palaeontology, what on earth is it?
- (23/11/2021) The fossils of Morocco | Mosasaurus beaugei
You reached the end of the content; congratulations!