Archive

  1. (30/05/2021) Blog post #0 - Hello, world!
  2. (31/05/2021) An introduction to Pygrr...
  3. (01/06/2021) Codeblocks: cleaner web design
  4. (02/06/2021) Pygrr - rendering and framerate (part 1)
  5. (03/06/2021) Pygrr's logo - a tiger snake?
  6. (05/06/2021) Pygrr - rendering and framerate (part 2)
  7. (10/06/2021) Pygrr - I've been stupid!
  8. (10/06/2021) Pygrr - who you looking at?
  9. (14/06/2021) Pygrr - input (part 1)
  10. (14/06/2021) Pygrr - input (part 2)
  11. (15/06/2021) The principles of Pygrr
  12. (21/06/2021) Poor, poor Oviraptor!
  13. (25/06/2021) Pygrr PolyArt (part 1)
  14. (25/06/2021) Pygrr PolyArt (part 2)
  15. (02/07/2021) The making of "Letters of War" - BenBonk Jam 2021
  16. (02/07/2021) Social links: elegant web design
  17. (06/07/2021) My newsletter - email subscription
  18. (08/07/2021) Pygrr PolyArt (part 3)
  19. (16/07/2021) Teenagers in Pygrr - setting up parenting
  20. (20/07/2021) Branching out to a wider audience - the IsaacTFM YouTube channel!
  21. (02/08/2021) The ongoing quest for organisation - Pygrr
  22. (06/08/2021) Collision in Pygrr - P1: Generation
  23. (21/08/2021) Refactoring Pygrr: the big rewrite!
  24. (28/08/2021) Bugs in Pygrr? The Debug class
  25. (29/08/2021) Pygrr - at the crossroads!
  26. (29/08/2021) The Pygrr Community Discord
  27. (31/08/2021) Messing around with procedural art - Turtle graphics
  28. (08/09/2021) Artsy blog posts: image captioning
  29. (23/10/2021) Palaeontology, what on earth is it?
  30. (23/11/2021) The fossils of Morocco | Mosasaurus beaugei

 
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Blog post #0 - Hello, world!

The principles of Pygrr

An introduction to Pygrr...